World of Warcraft, Gamers Greeting,

World of Warcraft

  • Description

    After battling Sargeras and saving the world of Azeroth once again, you’re faced with a different issue in World of Warcraft: Battle for Azeroth. Turmoil within the Horde caused by Sylvanas Windrunner has only been growing in scale, as her questionable actions raise more than a few eyebrows.

    In the seventh expansion of the biggest MMORPG of all time, you get to jump right back where you left off at the end of Legion.

    Pick a side between the Alliance and the Horde and swear your allegiance, as war is threatening to shift the world as we know it. Undercity has been lost, and so has Teldrassil – but the future is in your own hands. The heroes of Azeroth will need to band up once more to prove their true allegiance. With new allied races such as the Zandalari Trolls and the Kul Tiras Humans, the fight is becoming increasingly complex.

    To get help from the allied races, though, you’ll have to accomplish intricate questlines that lead you into never before seen lands right here on Azeroth.

    It’s the survival of the fittest, and the fittest faction is defined by its players who must face new challenges, fight new bosses, experience exciting new dungeons, and push through the many new raids.

    The future of this almost ancient world rests solely on your hands, and turning the tide of war could bring glory to your chosen factor. But, how far are you prepared to go, as things are everything except how they seem in the Battle For Azeroth.


World of Warcraft Diary Book 2nd Printing Campaign
World of Warcraft Diary Book 2nd Printing Campaign

World of Warcraft Diary Book 2nd Printing Campaign John Staats published The WoW Diary, a behind-the-scenes look at the creation of vanilla World of Warcraft back in 2018. He's now running a crowdfunding campaign for a 2nd printing. You can check out the campaign here. We were able to share a chapter during the Kickstarter for the first printing, and now we're able to share an excerpt from the new Post-Mortem article, Blizzard's Secret Sauce: Originally Posted by John Staats "Innovation makes for memorable talking points and feeds into the public’s perception of a visionary genius. People want to believe there are Promethean geniuses like Thomas Edison or Steve Jobs lighting the way. It’s a simple and romantic view. Why gum up the narrative with the minutiae? Who wants to hear about long work hours, internal failures, collaboration, and incremental progress? That stuff doesn’t sell magazines. A disciplined developer targets a broad audience. Instead of creating features that demand expensive video cards, Blizzard always aims at low-end computers, making games everyone can play. This strategy isn’t exciting or “innovative,” nor does it energize the press, but it results in better sales—yet few studios embrace this attitude. Making games is unpredictable, complicated, and expensive. If executives want to avoid laying off hardworking devs, it’s incumbent on them to ensure their project will make enough money. The words “proof of concept” means that a pilot feature is popular enough to be feasible. Investing in a better version of it seems prudent. If it’s fun gameplay to kill and loot monsters in an open world, making a game using this mechanic makes sense. If fantasy games outsell science fiction games, it’s logical to make fantasy games. These were the decisions that drove Blizzard toward WoW." If you enjoyed this excerpt, there are many more like it in my book, The World of Warcraft Diary, written from the lessons learned while making WoW. I am crowdfunding the second printing.